The mod will also generate a default.json file in the FarmTypeManager\data folder. The Config Editor is an editor that should work in any web browser and make it easier to understand each setting. However, you can also use the ConfigEditor.html file in the FarmTypeManager folder to edit these config files. Personal config files are named after the farm's save data folder, such as FarmerName_12345.json.Īny text editor should be able to open these config files. Creating/loading a farm will also generate a "personal" config file for that farm in the FarmTypeManager\data folder. The settings are found in each content pack's content.json file. The settings below control how Farm Type Manager spawns objects and monsters. Use this setting if your content packs are spawning too many monsters, causing Stardew to run slowly. If a single map already contains this number of monsters, the mod will skip spawning any additional monsters there. If disabled, only "personal" config files in the FarmTypeManager/data folder will be used.Įnables or disables -level messages in the SMAPI error log.Įnables or disables debug messages when Expanded Preconditions Utility (EPU) is used to check preconditions. This may be helpful if other mods use similar command names.Įnables or disables any installed content packs for Farm Type Manager. NameĮnables or disables this mod's commands in the SMAPI console. They change the behavior of the mod itself, rather than a specific farm or content pack. These settings are in the config.json file, which is in the mod's main folder: Stardew Valley\Mods\FarmTypeManager. Example: "MyModName.CustomMonster" Mod Settings The full provided name should be used in the MonsterName setting. The command will list the primary name of each monster from Stardew Valley itself, and then scan other mods for custom monster classes. The tile's image index number (used to identify "Quarry" tiles or set up the "Custom" tile list)Įnter list_monsters in SMAPI's console to display a list of available monster names to use with the MonsterName spawn setting.Whether the tile is "Diggable" with tools.whereamiĮnter whereami in SMAPI's console to display information about the current map, including: They can also be disabled in Farm Type Manager's config.json file if desired. These commands require the Console Commands mod, which is installed automatically by SMAPI. This mod adds the following commands to SMAPI's console. Spawn forage and respawn existing stumps on the farm Examplesīelow are a few examples of changes you can make to your character's configuration file, spawning various things on your farm or the other in-game maps. Its console commands will still function, though. Note: This mod will be disabled in multiplayer when you play as a farmhand (i.e. Exit your farm and reload it, or progress to the next in-game day.
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